So, I started on Infinifactory last night. It’s an entry in a genre of puzzle games that I particularly enjoy, which... I’m going to call this something akin to programming, actually. Basically, what any game in this genre does is give you a set of tools, an input of some kind, and task you with using your tools to construct a way to take the inputs and make the outputs it wants.
One of the things that I’ve consistently loved about the titles released by this developer, Zachtronics, is that the in-game scoring is done in a way that promotes creativity in solutions. If your solution completes the task asked of it, you’ll be scored based on three metrics. There will be a speed score, which looks at how many turns have to go by, a score that looks at how many objects you placed, and a score that looks at how much space is taken up by your solution. Typically, a solution that excels in one of these might not do so well in the other two, so there’s plenty of reason to revisit puzzles, and a player can decide after finding a working solution initially that they want to find a better solution in one particular way. In addition, there are no leaderboards; rather, you’re shown a histogram that tells you where most players’ solutions fall, and where the outliers are, so you can always tell if your score is above or below the average, and by how much.
OK, yes, boxes on conveyor belts are kind of dry, too. But that doesn’t mean I can’t enjoy the game.

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