Showing posts with label Fiction. Show all posts
Showing posts with label Fiction. Show all posts

Saturday, October 2, 2021

A-Z 2021 P - The Manuscript Found in Saragossa (Jan Potocki, 1815)

 

OK, let's see if you can follow along with me, here.

This is a novel written by a Polish nobleman.  He wrote it in French, working on it over a span of roughly twenty years, and its final form isn't necessarily his final draft, as the author committed suicide while still crafting it.  There is no known extant copy of the complete novel in the original French, so roughly 20% instead only exists as a Polish translation of the missing original.  That 20% was later translated back into French, so that the novel could exist in something at least close to its original form.

With me so far?

The novel itself purports to be a manuscript found in a locked safe and written in Spanish.  The finder, a French soldier, is taken prisoner by the Spanish army and discovers that the commander in charge of the unit that has captured him is a descendant of the writer of the manuscript, and proceeds to translate it into French to share the stories within.  The manuscript's writer, one Alphonse von Worden, is a Walloon (read: French-speaking Belgian) soldier who, through a series of misadventures, finds himself stuck in a small valley in Andalusia, traveling around and meeting those who live there, and hearing stories they tell about themselves and their families.  He records the stories being told in his diary over the 66 days he spends in the Andalusian countryside.  Those stories may include other stories within them, which may contain further stories within them...

Yeah.  This is possibly the most intricately-nested set of stories I've ever read.  There are several times that the narrative ends up five layers deep.

The Manuscript Found in Saragossa is a difficult book to sum up.  I'd suggest that it's unfilmably so, except that a film exists (albeit one that is three hours long).  In fact, I actually have it on DVD, somewhere.  It's tempting to directly compare this work with the Thousand and One Nights and the serialized storytelling of Scheherazade, but there's a significant difference between the two sets of stories, primarily in the way that the whole collection of stories is working toward a single unified tale.  There's a whole tapestry being woven here, where multiple of the characters have linked backstories, and especially toward the end of the work, people who figure in one story appear in others, from a different perspective.

The central thematic concern is the mystery of the Gomelez, a Moorish clan of sorts that possesses untold and seemingly endless wealth, living in the ruins of a castle and a network of hidden caves under the valley that Alphonse's narrative takes place in.  For much of the book, it's unclear just what the full nature of the events that befall Alphonse might be; the existence of the supernatural is treated as a matter of course, with several stories dealing with magic or ghosts.  Characters appear and disappear in different guises, and the longest of the tales, that of the gypsy chief Pandesowna, involves repeated instances of changing his appearance and identity in order to navigate his world.

The book reads surprisingly modern; while part of that may be due to its position as a somewhat recent work in translation (and re-translation, as it were), it equally has a sort of out-of-time quality to it, where even though the characters refer to historical figures that were active and that they might have encountered in their adventures, there is little knowledge of the political climates of 17th and 18th century Europe necessary to understand what's going on.  Rather, the far more interesting aspect to this work is the way that it shifts so cleanly between genres, as the various tales take shape, and the way that every narrator has a noticeably different voice, but with everything being in service of Alphonse's journey, each of the twenty or so individual tales is able to possess a completely different feel without being utterly jarring.

It's a fascinating piece of literature, to be sure.  Perhaps the only truly disappointing thing I can say about it is that the end felt rather rushed, though that may be a function of the author's cutting-short of his own authorship.  Even so, the vast majority of questions were answered, and few loose threads were left over.  If nothing else, that serves to show how carefully-crafted this work is.

Sunday, August 1, 2021

A-Z 2021 H: Siddhartha (Hermann Hesse, 1922)

 

You know, I've encountered this book before.  I hadn't read it before, mind; rather, a class on world religions that I was going to take years and years ago but ended up dropping before the end of the first week had it on the syllabus.

So, the book on the table today is Hermann Hesse's novella, Siddhartha.  This is an incredible book, for a number of reasons, not least of which is that it does actually do a good job of bringing the concepts of samsara and nirvana into very clear view for someone not familiar with them.  There's a general sense in Western culture as a whole for what Buddhism is teaching about nirvana, but very few who don't actively practice Eastern religions have a solid idea of what the actual nature of that state is, which does give some good value to this read.

The book itself is about the life of Siddhartha, a member of the Brahmin caste, who decides early on that the religious life that has been set out for him by his father doesn't interest him and that instead, he wants to give up the comfortable life that exists for him and go into the wilderness, to become an ascetic and search for enlightenment in other ways.  This leads him to encounter the Gautama Buddha (not-coincidentally also one whose original name was Siddhartha, though the text of the book doesn't mention this), an experience which sends him into a life of learning from everything, trying the lives of a rich merchant and a poor ferryman before finally reaching his own enlightenment and, presumably, escape from the cycle of samsara.

It's a beautifully-written book, and Joachim Neugroschel's translation retains the lyrical quality of the work.  The language is almost dream-like at times, flowing like a river and pulling the reader along on Siddhartha's journey to enlightenment.  While Siddhartha is really the only character who is fully built out into three dimensions, the supporting cast, drifting in and out of his journey, are all making their own similar journeys, though perhaps not all with as much success as his own spiritual awakening.

So, with the book review part of this post done, let's look a little more at what's actually going on in this work.  The overall theme seems to be that you can teach knowledge, but you cannot teach wisdom, and any attempt to do so will just sound foolish.  Wisdom must be learned from the self, through experience with the world, and can only be found when you're not looking for it.  As long as you actively search, the search itself will keep you from finding enlightenment.

The key concept to be aware of here is, again, samsara.  Generally, those of us in the Western world have an understanding of the Eastern religions in question here, Buddhism and Hinduism, that really begins and ends with reincarnation and possibly karma if you look a bit deeper.  Coming from a primarily Abrahamic cultural background, these aren't concepts that are easy to really understand properly, simply because that background gives an idea that you get one pass at life, and how you conduct yourself will determine what your afterlife will be.  This isn't the understanding of life that Eastern religions have, where everything is instead seen as cyclical, with the eternal return to life and traversal of the world as a core aspect of the soul's existence.  The world is seen as illusory, as a source of suffering, and the escape from that world into enlightenment and peace, the nirvana state, is the only way out of the endless cycle.  Everything, every action, every encounter, everything around us, is all part of samsara, the constant metempsychosis shaped in each cycle by karma, the return of all good and ill that you created in the world being brought back around to you in the next life, that all are trapped within, for better or worse.

This is where the message of searching being counterproductive comes into play.  Nirvana is a state of being free from desire, pain, and guilt; the act of searching for it, therefore, is succumbing to a desire.  Siddhartha only reaches his enlightenment when he gives up even the search for it, releases himself from the pain that comes of his life experiences and the path he has taken by understanding that his life has, itself, come in a cycle, and discovers the underlying oneness of everything.  He exists in a simple life, in the end, simply ferrying travelers across the river that has become his world, that is the source of his final escape from samsara even as he realizes that water itself is fundamentally caught in its own eternal cycle.

The river is everything, and everything is contained in the river.

Monday, July 5, 2021

A-Z 2021 D: A Journal of the Plague Year (Daniel Defoe, 1722)

 

There's a tendency among many people to think that modern culture is more knowledgable about how to handle disasters.  That we've learned from the past, and won't repeat it.  We've got modern technology, we won't have the same kinds of problems arising that were around in the past.  Technology, however, can only go so far.  It doesn't get you past human nature, or sheer bullheadedness, and certainly won't get you around misinformation.  And so, we have a book about the 1665 plague epidemic in London that just... keeps... looking like what the last year looked like.  And thus, we get what we just lived through.

Let's address the nature of this book, first.  A Journal of the Plague Year is not precisely what it claims to be.  It's a work of fiction, and yet manages to be possibly the most authoritative book on the realities of urban life during a plague epidemic.  It was written as a warning of sorts, trying to give the people of London a heads-up as to what it would look like if the plague epidemic that was active at the time in Marseilles were to take hold there, and Daniel Defoe went out of his way to do a vast amount of research.  However, a nonfiction work wouldn't have necessarily gotten to the masses the way he needed; it had to be formatted as a novel instead.

What Defoe crafted here is, ostensibly, a document that relates the experiences of a Londoner who lived through the epidemic, combining statistics and primary documents with anecdotes and narration to create what is less a journal and more a long-form history of the titular plague year, beginning with the first deaths from the plague in early 1665 and finishing with the return to something resembling normalcy at the end of the year.  It's formatted as something akin to the narrator writing down a remembrance after everything has ended; several times the Great Fire of London is alluded to in a religious context.  The narrator (a "Dissenter", as Defoe himself was) posits that the "Visitation" (itself rather a telling word) of the plague is God punishing the sinners of London, and that the Great Fire the following year is a follow-up when everything returns to the old ways so quickly afterward.

Defoe's narrator often goes on tangents, breaking midway through discussing one topic to go to another, but manages to always come back and finish the thought.  This is most obvious in the case of an extended anecdote he delivers, making up close to 1/10 of the book, about several men making their way about the countryside over the months of the epidemic while trying to find somewhere safe to ride it out.  The story, which functions largely as a way to describe the effects of the plague outside of London, is introduced about 60 pages in, but then gets left aside almost immediately, and isn't returned to for another 60 pages.  There aren't any loose ends left of this nature; if something is brought up and left unfinished, it is always returned to.

So, how is this all relevant now?  Well, let me give a quick summary of the overall narrative we see in the book:

  • News of the pandemic appearing overseas happens
  • A couple of overseas travelers die of the plague in London
  • Trade and travel from the location where the initial outbreak was occurring is shut down.
  • The plague starts to gain a foothold in London
  • Numbers are manipulated by those in power to make it look like everything is under control until the point where it's impossible to pretend otherwise
  • People start to engage in social distancing, doing everything they can to not breathe near anyone who might be sick
  • Most of the people with the means to isolate themselves effectively (e.g. clergy, rich folks) skip town, while poor folks have to take the crappy high-infection-risk jobs to make sure everything keeps working and they have food to eat, and largely get sick as a result
  • Everything shuts down
  • Quacks start peddling sure-fire remedies for the illness
  • Everyone starts looking at everyone else suspiciously, nobody wants to let anyone from out of town into any village
  • Death tolls rise, then begin to fall again
  • Everyone decides that the numbers falling means it's all over, stop behaving intelligently while the disease is still present
  • Numbers go up briefly but then resume downward trend
  • Everything's fine, we can go back to normal now, everyone back into London and let's proceed without having learned anything from all this
  • Next year, everything burns
So... in the current pandemic, I believe we're at the 'Everyone decides that...' step right now.  And unfortunately, looking outside, I get the sense that we're facing another year of 'everything burns', too.  I could write a lot more about the parallels here, but...  welcome to pandemic fatigue, I just don't want to.

It's no surprise that this book was one of the top classics sold last year.  At least once, UK sellers actually ran out of copies of Penguin's edition.  It's basically a blueprint for... well... exactly what we saw happen this time around.  What's that thing where you don't learn from history?  Oh yeah, you repeat it.

But we're definitely a more advanced society now than in the 1600s.  I mean, they didn't even have cell phones or antibiotics or social media to tell them what to believe!

Tuesday, May 11, 2021

The Yellow Wall-Paper and Selected Writings (Charlotte Perkins Gilman, 1884-1916) (Penguin Classics Charlotte Gilman, 2/2)


Coming back around after wrapping the local library's challenge so that I don't leave any books unfinished, so I'm back to Charlotte Perkins Gilman once more, reading the back half of this particular volume that I started last week.

After Herland, the remainder of this book is a selection of short stories and poetry from along the length of Gilman's writing career.  The short fiction section sort of comes in two sections, early stories and stories from The Forerunner.  There's a 17-year gap between the two groups, and a very clear change in what Gilman's focus is.

The first six stories in this collection all date to the 1890s, including perhaps Gilman's most famous piece, "The Yellow Wall-Paper".  There is a clear leaning toward feminist thought on display here; of the five early stories chosen, only one doesn't seem to fit in with the others.  "The Unexpected" is a story in four chapters, in which an artist marries a young lady, becomes convinced that she's immediately engaging in an illicit affair, attempts to catch her in the act, and finds that her secret is far more wonderful than he expected.  "The Giant Wisteria" begins as a story about Puritans dealing with a daughter who had a child out of wedlock, then jumps a century forward to people staying in the same house, experiencing a haunting, and discovering the fate of the daughter from the start.  The outlier, "The Rocking-Chair", features two men taking rooms in a boarding-house after seeing a young girl in the window, and having their friendship crumble as both think the other is hiding having gotten to meet the girl, apparently the daughter of the landlady.

"The Yellow Wall-Paper" is a very clear indictment of Silas Weir Mitchell's methods of treating psychological illnesses, a semi-autobiographical account of the slow decline of a woman's sanity when she is forced to remain in a room with nothing to do but look out the window or study the wallpaper; Gilman had been a patient of Mitchell's and sent him a copy of the story in an attempt to convince him that this was a treatment that did more harm than good.  She later wrote in The Forerunner that she had learned the story had the intended effect, and Mitchell stopped using the "rest cure".  The other two stories, "The Extinct Angel" and "Through This", are shorter pieces that are more directed, more obviously focused on feminist ideas, dealing with how the traditional female roles in society completely subsume the personality, the purity, and eventually the sanity of women.  Gilman is decidedly outspoken even in these early pieces, and you can see the beginnings of her focus on feminist social justice that would eventually culminate in Herland.

The remainder of the stories come from later, and are largely devoted to showing how Gilman's views on a perfect society would potentially work in practice.  The women are resourceful, willing to think outside the box when necessary, and more than willing to do what's best for everyone, rather than just themselves.  Additionally, there is the continuing theme, as seen in Herland, of motherhood being a sort of sacred duty, and that those who cannot perform that duty well should be willing to pass it to others who are better-suited.  Everything seems to just be these perfect little settings where all the ills of the world could be quite nicely sorted out if the women were just allowed to have some say in things instead of being buried under all the stresses of their place in a male-dominated society and...

Yeah, they're very didactic, and very much of a kind with the other material from The Forerunner.  While they are well-written and are fun reads, they do begin to feel somewhat the same after a time.  The general formula is: female protagonist is wronged somehow, female protagonist either learns of her own ability to effect change or works out the best way to do so, that change is effected, female protagonist ends the story in a much better position.  The whole theme is women's empowerment, and the various ways that it is illustrated are enjoyable, but in retrospect, the stories really do kind of start to blend together.

The poetry section is somewhat similar in formatting; early poetry holds more varying topics but a general feminist leaning, while later poetry starts to become more obviously political.  While there are a few poems from the period between the early fiction and Gilman's self-publishing, it's a very slim selection, and it's harder to see the development of ideas when they're confined to slim pieces of verse.

This raises perhaps the most important issue I have with the volume I've read here.  There's a 17-year gap with very little of Gilman's material on display here, and importantly, much of her writing during that gap was a mix of nonfiction essays and several nonfiction books, showing the development of her ideas into what would eventually become the topics of The Forerunner in general and Herland in specific.  And yet, for some reason, the "Selected Writings" on display here have completely missed that arguably-important part of her oeuvre.  Not even the piece she wrote on the topic of why she wrote "The Yellow Wall-Paper" made it in, and that story is the first part of the collection's title!  It feels like an unusual omission, especially in a collection edited by a scholar with multiple Gilman-themed works to her name.

All this is to say that I certainly see why Gilman belongs on a classics shelf, and while the shape of her ideas is clearly on display in the stories and novel included here, I do wish that the collection hadn't had such a large piece of time left obscured.  There is value in seeing the development of ideas, and I would be very interested to have been able to see the evolution from what is on display in "The Yellow Wall-Paper", "The Extinct Angel", and "Through This" to become what was spelled out in Herland and The Forerunner.

Thursday, May 6, 2021

No-No Boy (John Okada, 1957)

 

Question 27: Are you willing to serve in the armed forces of the United States on combat duty, wherever ordered?

Question 28: Will you swear unqualified allegiance to the United States of America and faithfully defend the United States from any and all attacks by foreign and domestic forces, and forswear any form of allegiance or disobedience to the Japanese Emperor, or any other foreign government, power, or organization?

In one of the more shameful episodes of American history, roughly 120,000 people of Japanese descent, about 2/3 of whom were American citizens (the rest being Japanese immigrants who were at the time forbidden by law from becoming citizens), were forced into concentration camps on U.S. soil over the course of 1942, out of a misguided fear that they might act against the country's interests and be secretly working for the Japanese military.  While these camps weren't anything remotely like the horrors of the camps seen in Europe, they were still a traumatic experience for the Japanese-American population, unlike anything seen by German- or Italian-Americans.

In 1943, a questionnaire was circulated among the U.S. citizens in the camps, ostensibly trying to judge how "American" or "Japanese" they were, labelled as an "Application for Leave Clearance".  The first three pages of this questionnaire were much like a combination of a Census form and a job or college application, asking for identifying information, relatives, where they had lived, education, work experience, and foreign language skills.  The true nature of the form only starts to become clear with the last question of the third page, asking about any foreign investments; the last page starts out seeming fairly innocent, but after asking about contributions to community organizations and magazine readership, suddenly veers into asking if the person filling it out has Japanese citizenship, if they have applied to cancel said citizenship, and then ended with the two questions I opened this piece with.

Most of those who filled out the questionnaire answered "yes" to both questions.  Those who didn't, whether because a 'yes' to 27 might mean they could be fighting their own relatives in the Pacific theater, because they thought a 'yes' to 28 implied that they had previously held foreign allegiances, or even because they were just plain angry that a government that was treating them like criminals would ask them to show it any loyalty, were further segregated from the others and sent to an entirely separate camp, Tule Lake, for the more "troublesome" inmates.  Referred to as "no-no boys", hey faced a similar degree of ostracization after the war to those who had refused to join the military when called for the draft.


This serves as the historical background for John Okada's 1957 novel, No-No Boy.  While some of the details are inaccurate (the protagonist, Ichiro Yamada, was incarcerated for refusing the draft, which would not have happened in real life if he had answered "No" to both questions), the essential situation is the same: Ichiro has just returned home to Seattle after being let out of his imprisonment at the end of the war, and immediately encounters the accusations of disloyalty and treason that the community levels toward those who didn't join the war effort.  He wasn't actually a "no-no", more a "no-yes", but he was sent to Tule Lake, all the same.

He comes home to a mother who is completely unable to believe that Japan lost the war; she's so sure that Japan is superior that all evidence to the contrary, including letters from family in Japan asking for aid, is just a hoax perpetrated by the American government.  Any day now, the ships will arrive to bring the loyal Japanese who never doubted the cause back home where they will be celebrated, and she knows it's true because she got a letter from Brazil telling her as much.

...yes, this is something that actually happened.  A lot of people, especially in Brazil, lost everything they had because of this particular hoax.

Mrs. Yamada is an interesting character.  She's depicted as someone who is so devoted to the idea of making money so she can go back to Japan and live well in her old age that she is completely unable to assimilate into American culture, doing her best to prevent any aspect of it from entering her house.  No radio, no television, the one time that a young Ichiro borrowed a phonograph ended with her utterly destroying the device.  She is completely unable to see why her children, who are barely able to speak Japanese, might want to remain in America.

Ichiro's father, on the other hand, is much more of a realist.  He knows that original goal is long last being possible, that the war is over, that Japan lost.  He's decidedly henpecked, however, and can't do anything without Mrs. Yamada's approval.  He reads the letters asking for food and clothing but can do nothing to help, because she is so convinced that they are fabrications to help the American government steal from them.

The last member of Ichiro's family is Taro, his days-from-being-18-year-old younger brother.  We don't see much of Taro; he resents Ichiro, and has already decided that as soon as he is of age, he's going to drop out of school and go join the army, because his brother wouldn't.

Ichiro's homecoming drops him right into the middle of all of this.  He's one of the last to return after the war, so he falls into a situation where all the resentment of the "no-no boys" is at its height, while his mother is proud of him for "doing the right thing" and eagerly wants to show him off to all the other Japanese families, while he is struggling with what he feels is an unforgivable crime against his home.

From there, Ichiro moves about his neighborhood in Seattle, meeting back up with friends from before, friends from the prison camp he spent the previous two years in, and, well... People who hate him for what he did, without any understanding of the thought processes that led to the choice.

One of the voices of reason in all of this is Kenji, a friend who did go to war, and lost his leg, though the wound has never healed properly, and they keep having to remove more and more of it.  Kenji is the first character we meet who really treats Ichiro well; he understands the pressures that complicated Ichiro's decision, and a recurring thread in their conversations through the book is which one of them has it worse.

The biggest impetus for the plotline ends up being Taro's decision to leave on the evening of his birthday to join up.  This devastates his mother, still holding on to the hope that Japan actually won the war; Ichiro can't deal with it and goes out drinking with Kenji.  Unfortunately, the club they go to also serves minors, and it's where Taro has gone to party with his fellow new enlists.  This leads to Taro luring Ichiro into an ambush, albeit one ended by Kenji's intervention.

While all this is going on, a letter from Japan for Mrs. Yamada arrives, from her sister, attempting to make clear the urgency by relating a secret from her past that nobody else would know.  This is devastating for her; she goes into a sort of fugue state, enough that when Ichiro leaves to go with Kenji to the VFW hospital in Portland, she barely notices.

In Portland, while Kenji is in the hospital, Ichiro starts to look for work that would get him away from the people who know his shame; it slowly starts to dawn on him that his actions are no less unforgivable than those of his country toward him.  Kenji outright tells him that it's going to get better, that the issues are because the returning soldiers are angry that the same old racism is still present and want someone to blame, that Ichiro needs to go home and face his issues head-on.

Ichiro's return is rather unfortunately timed; he arrives in the midst of a series of tragedies.  Even in the middle of all of this, though, Ichiro is able to start healing himself, finally.  The tragedies of the past and present come together to give him sufficient perspective to see a way forward, and he seizes it.  There's the potential for him to return to school, a possible romance, and reconciliation with his father, who is finally able to start assimilating into American culture.  Not everything is perfect, and it's impossible to escape the racism that underpins everything in this country, but there's hope, and he ends the book having come to terms with himself, even if that point hasn't quite come for all of those around him.  There's a glimmer of hope, even if he's going to have to work to reach it.


There are a lot of parallels that can be seen between this book and current events.  Let's face it, people clinging to their beliefs in the face of overwhelming evidence to the contrary is how we get things like the events of January 6, and one of the Supreme Court cases that were litigated in the 1940s over the legality of the concentration camps was just overturned in the last few years... Ironically, in the same decision that upheld the Trump-era bans on Muslim travel.  Immigrant families are being rounded up at the borders and shoved into detention centers on a regular basis, and work is only just beginning to reunite families that were forcibly separated in those locations.  The underlying injustices involved in No-No Boy are still here, still happening, just with different skin colors and terminology.

If we don't learn from the past, we can't overcome it.  It would be nice if those in power could learn that.



A final note on this:  I learned after picking up this book that there was some significant controversy over its Penguin Classics edition; apparently, arguing that the book was in the public domain because it was originally published in Japan, and ignoring a later copyright established in the 1970s, Penguin decided to publish it without notifying John Okada's family or paying any royalties.  They quickly backpedaled after the story blew up on social media, and ceased marketing it in under a month, though it can be found on their website.

My copy was purchased used, so Penguin didn't see any money from it, but I'm going to make the rare assertion that in this case, the Penguin edition is absolutely not the correct way to go.  If you're going to read this book, buy the University of Washington Press edition, instead; that one pays the royalties properly.

Thursday, April 29, 2021

One Flew Over the Cuckoo's Nest (Ken Kesey, 1962)


There's an issue that films often seem to run into, where they choose to simply view the general narrative of a book they are adapting, rather than the narrator or any of the deeper nuances of the book.  This happens all too often; entire characters might be removed, causing events to change their form, and eventually you wind up with a vastly changed narrative.

Ken Kesey disliked the film version of his first published novel, One Flew Over the Cuckoo's Nest.  On an initial viewing, it might be difficult to see why.  The battle of wills between Jack Nicholson's Randle McMurphy and Louise Fletcher's Nurse Ratched is depicted well, and the way he builds up his fellow inmates in her ward at the mental hospital to rebel against her is well-scripted, well-acted, and paced brilliantly, with everything seeming slow-paced until the rising tensions make it all explode into a flurry of action in the second half of the film, with a breakout from the asylum, the theft of a fishing boat, and eventually a huge drunken party in the ward.

The filmic Nurse Ratched has a rather chilling way about her, being able to use just a few levelly-spoken words in a sort of 'mom voice' to utterly destroy any thoughts of changing their situation that her patients might express, keeping them in their places.  She holds all the power, until McMurphy appears and starts to disrupt the ward, but her power is ultimately limited to her little fiefdom.

The novel's version of Nurse Ratched is far, far more daunting of an opponent, however, and that is amplified in the text by how she is being viewed through the eyes of a hallucinating, schizophrenic narrator.  The Big Nurse is less a human and more the avatar of the Combine, a vast machine which, in "Chief" Bromden's eyes, is working to grind everything and everyone in America down into a homogenous sameness that makes everything run absolutely perfectly, and that sees variation as a danger to the system.

It is spelled out rather clearly, both by Bromden's narration and by the words of other staff in the book, that the Big Nurse actually rules over the entire hospital.  It's stated that hiring and firing is largely down to her preferences, that she uses dangerous and invasive treatment methods (such as electroshock and icepick lobotomies) punitively rather than therapeutically, that even the doctors are afraid of her.  Bromden sees this as her being a sort of giant; while he may be physically much larger than she, his spirit was broken long before he set foot in the asylum, his schizophrenic hallucinations beginning when he saw how the loss of his tribe's lands and way of life destroyed his father (the tribal chief), his deaf-mute affectation a self-defensive measure to keep himself from her attention, and his view of other's size is based on their force of will.  He sees everything through the lens of the Combine, orderlies viewed as robots, the Big Nurse's medical bag full of gears and machine parts, everything moving about on wires and strings to do the bidding of the machine, Ratched herself having a literally-molded face, her lips standing out garishly, her eyes the only sign of what is going on in her head.

This, then, sets up the ultimate nature of the novel's struggle: Randle McMurphy, the Coyote-like trickster who is armed with a quick wit, an irreverent attitude, and a need to assert his absolute individuality, enters the ward and clashes against the god-like figure of the Big Nurse, with her emotion-hiding face and gender-obscuring uniform.  The men on the ward make it clear what the stakes are in this conflict: McMurphy certainly can't win the war, and if he loses a single battle, he loses everything.

The general plot beats of the book do mirror the film, but in a way that leaves the film's version of the battle between McMurphy and Ratched seem watered down.  Where McMurphy's attempts to get TV privileges swapped around for the ward to watch baseball are a single incident on the film, it is a repeated event in the book, his act of civil disobedience in pretending to watch on the blank screen and giving a running commentary recurring in a way that deliberately draws attention for the other staff to the taking of power it represents.  Rather than simply sneaking out for the fishing trip that he takes the other inmates on, he plans it in the open, ostentatiously flaunting it in front of Ratched, and even drawing one of the doctors into it.

Perhaps the most important difference, the one that matters most, is in the final showdown between the two, with McMurphy trying to choke the life out of Ratched.  The film shows the aftermath of this being the nurse in a cervical collar, calmly reasserting her control over the ward, McMurphy's self-sacrificing attack on her having done little more than push Chief Bromden to make his escape on the night, after putting McMurphy out of his misery.

The book's version of this is vastly different, and serves to make McMurphy much more of a heroic figure.  His attack on the Big Nurse is much more intense, and allowed to last longer; the orderlies don't move to pull him off, and in the struggle her clothing is torn open, revealing her femininity in that moment of rage on McMurphy's part, but his attack isn't sexual; rather, it's an assault on Ratched's very godhood within her realm. The aftermath includes a far kinder nurse in her position until she recuperates enough to return, allowing the patients to begin their escapes, the voluntary patients checking themselves out or being transferred, leaving only those who can't leave to witness the ultimate destruction of her power, McMurphy's attack leaving her communicating via writing as she has completely lost her voice.  Where the film ends with Ratched maintaining the status quo, seemingly without any change to her confidence, the novel's McMurphy succeeds in bringing her down, the remaining patients very openly mocking her impotent attempts to control them with writing.

That said, McMurphy has sacrificed himself in both cases, and where the film has him surgically lobotomized, a presumably controlled action (though the effects are clear enough), the book has him having received what honestly looks like it was a double icepick procedure, with both eyes left bruised shut.  It's even less clear whether anything of McMurphy remains within the husk that is rolled back into the ward; Bromden's mercy killing is less giving the man rest than putting down the spiritless body so that Ratched can't use it as a symbol of what happens to those who resist her.

Even Chief Bromden is changed by the experience; by the end of the book, he has begun to speak openly to the other ward inmates, has openly stood up to the orderlies (breaking one of their arms in the scuffle that earns an electroshock treatment for himself and McMurphy), and feels himself large enough that when he tears the hydrotherapy controls from the floor and throws them through the window to effect his escape from the confinement, he has no doubt that he's a big enough man now to do it, to return to the world, to see how the remnants of his tribe are struggling against the Combine in their own way, to return to the lands of his youth.

He's been away a long time.

Saturday, January 2, 2021

Jólabókaflóð 2020 (2): XX (Rian Hughes, 2020)

Let's talk about the I for a moment.

Not the letter, but the concept.

The self.

Consciousness, sapience, the awareness of one's own existence.

What is it that makes me, me? You, you? Is it simply being aware that you exist, that you are thinking, that you have the proof of your own identity? As Descartes put it, "Cogito, ergo sum"? Or is it something more than that?



Descartes himself worked within a somewhat more nuanced framework than simply that brief statement; there is more to it than just that one thinks.  Rather, Descarte's philosophical construct was based on a more thorough question, the question of what we can be sure exists.  He begins by doubting everything.  The one thing he can be sure of, at that point, is that he is, in fact, doubting.  Even if he assumes that all other things are a deception, logically, he must exist in order to be deceived, must be able to interpret and consider the deception, to doubt or believe if he wishes.

You doubt, therefore you are thinking.  You are thinking, therefore you know yourself to exist, because you cannot be deceived about that, even if everything else is nonexistent.

Descartes' demon may be crafting the world we know; the Matrix may be a simulation, but you're a real entity nonetheless.

So, what does that mean about the self, if everything else can be doubted?  If every bit of input we receive can be disbelieved?

It means, for one, that the self isn't necessarily dependent on its vessel to be defined.

Let's expand outward, now.  Our conception of I, our definition of ourselves, is more nuanced than simply existing, after all.  We are more than just that one thought.  We consider our bodies to be part of ourselves, for example.  All of the beliefs we carry, all of the knowledge, all of the lived experiences that form our memories and skills, those are part of the self, as well.  Are those part of the I?

Your heart beats on its own.  You can't consciously control it.  Would you want to?  Having to think, dozens of times per minute, thousands of times per day, whether awake or asleep, 'OK, ventricles, it's time to contract now.  OK, now you can relax.  OK, time to contract again.'  But if it runs on automatic, if you can't control it, is it part of the self?

Is Jean-Luc Picard less of a person because he has a mechanical heart?

Has a heart-transplant recipient become a blend of two people?

If your leg is amputated, are you still the same person?


...is the body part of the self at all?



Knowing that one exists is fine, of course, but you can't define yourself against yourself.  If the self is all that exists, then how can you see the self?

Instead, we define ourselves by drawing a line, between the I and the not I.  You know what you aren't; the dividing line between the things that you are and the things that you aren't becomes the barrier that protects you from dissolution.  We proclaim our existence by shouting "I am" at the blinding, deafening volume of sensory and semiotic input that makes up our world.

As humans, that dividing line can be seen as coterminous with the shape of our bodies.  We extend our influence outward from there, into the great not I, through hands, tools, voices, words.  A skilled carpenter's tools are like extensions of their body; the carpenter knows where the tools are, what they can do, how they can influence the shape of the materials being used for the project.

Where does the project come from, though?  Where did the plans for the house come from, originally?

Before the carpenter starts work, an architect must design the house.  But where did the architect get the design?

Before the nail can be driven into the board, the hammer must be in the carpenter's hand.  But where did the hammer come from?

Where, in the time before hammers, did the thought, 'Og tie rock to stick, make hit things strong' come from?



Let's take a little different view, then.  What if we define the I as the sum of the experiences, lessons, and beliefs that create us?  It becomes, then, a bundle of ideas.  A self-aware idea, perhaps.  An idea, set aside from the whole like an oxbow lake, able to define itself by its separation from the sea of ideas that pass by.

An idea that, itself, births new ideas.  Fleeting thoughts, which may or may not be set free.  The earliest ideas may have been simple by modern standards, but even so, they were ideas that we still use.  That rock rolls down the hill when you toss it.  What if you put things on the rolling rocks?  What if you used the rolling rocks to help you move things?  What if you made better-rounded rolling things?  Perfect circles, even?

That water pushes things when you stand in it.  What if you put a rolling thing partway in the water and attached it to something else, so that the water pushes it but it can't be moved from its spot?

Age-old ideas, still in use today.

The first ideas had to be self-evident.  'Og is Og.  Thog is not Og.'  Once you're past that, you can start exploring your environment.  'Rock is hard.  Stick is long.  Other rock is hard.  First rock harder than other rock, break other rock, make other rock sharp.  Sharp rock good at cutting things.'  You could watch someone demonstrate these things, remember them, show other people.  But the spread of ideas was limited.  You had to be right up close, able to watch.  If it was dark, you couldn't trade ideas at all.  There was something else important that needed to exist.

Language.

The earliest languages made ideas mobile.  No longer did ideas have to remain as what could be physically shown, but instead they could be transmitted, by voice, to more people at once.  And from there, more complex thought, more complex ideas could be crafted.  It was possible to explain that 'Scary stripey death cat' had to be approached differently than 'Big stompy nosey thing' without needing either of those things present.  Even without words as we might understand them, the symbols can be deciphered.

With language and the ability for more complex ideas, more complex questions started to arise.  Why does the hot sky glowy thing move?  Where does it go when it disappears below the horizon, before it reappears on the other side?  What is the cold sky glowy thing that changes shape and doesn't keep the same time?

Why does it get hot some times of year and cold others?

Where did all of this come from, anyways?

Before we had the tools to examine the world, the systems of thought to allow us to find the explanations, there were stories.

Enki brought water to the land of Dilmun, allowing plants to flourish and life to take hold.

The sun is pushed across the sky by the dung-beetle god, Khepri.

The seasons change because Demeter is sad that her daughter has to spend time away from her in the underworld.

When we seek answers, in the absence of available explanations, we shape ideas into myths, pantheons, gods.


When we seek entertainment, stories can provide that, too.  When we have a shared basis of stories, we can form a culture.

When we have a culture, we can do great things.  Vast constructions, shaping the land to our needs, if our culture values such things.  Writing develops, perhaps first as a tool for commerce, but then as a way to record our stories and lessons, so they can be transported from place to place, without the writer having to travel with them.  And in this way, they can survive even beyond the death of an entire culture.

The ideas, then, can outlive their creators, can spread using minds as incubators and vectors, can shape even those minds, as they pass through them.

Writing also introduces a complication, however.  An idea, once written down, is largely immutable.  This copy of Descartes' Principia Philosophiæ may be differently translated, but the contents will still be the same as any other copy.  It's only when those ideas come in contact with other ideas, within the seedbed of a thinking individual, that new ideas, syntheses, can be formed.  And those are then written down, passed on, built upon further, and the cycle continues.

Ideas themselves promote this.  The idea for language came from the need to communicate ideas.  The idea for written language came from the need to communicate ideas over longer distances.  The idea for printing came from the need to communicate ideas to more people, more efficiently.  The idea for telecommunications came from the need to communicate ideas across longer distances, faster.

The idea for the Internet came from the need to communicate more ideas across potentially global distances as close to instantly as possible.

With the internet, though, the medium is no longer immutable.  Ideas can be expressed that change themselves over time, that reshape themselves based on new data.  Wikipedia lurches forward, an up-to-the-minute encyclopedia written by a million authors, changing to become more accurate and better-researched through this wide distribution.

When we combine so many ideas in an effectively limitless space and give them the ability to shape themselves, though, it raises an important question: how dense can ideas become, before they start to actually think?




OK, so after all of that, where am I actually going with all this?  It's a long introduction, but it's the basic underpinnings of XX, by Rian Hughes.  This is... a doozy of a book.  992 pages in total, not even bothering to keep to the normal format of a book.  The inside of the dust jacket is made to look like a small shelf of books, which are then excerpted within the text (some real, some not), while the endpapers of the book feature a selection of covers from various printings of Ascension by F. Herschel Teague, a made-up 1960s sci-fi novel from a made-up author, but which is included in its entirety, in its 'serialized original printing,' within the text of XX.  The book's actual content begins literally as soon as you turn the endpaper, a stream of 1s and 0s, a binary data stream, taking form across a few pages before leading into exactly what those 1s and 0s represent, a brief discussion by a few British astronomers of just what they're supposed to do with this stream... because it's a very clear, and very obvious radio signal from deep space, clearly the work of intelligent beings.

That link, just there?  That page is directly referenced in the book, in this first set of pages.  Quoted directly.  That's not something Hughes made up, that's real.

It's only after this first chapter finishes that we get what would normally be expected in a book, the colophon and the title page.  This is followed by a brief poem about the origin and nature of ideas, then the novel proper.  The main character is Jack Fenwick, a probably-autistic (he himself considers this in-text) AI programmer at a small tech startup in London.  He's one of those folks who is very good at noticing patterns in the visual noise that surrounds us, perhaps to the point of obsession.  This tendency of his, to find patterns, means that when the astronomers at Jodrell Bank who picked up the "Signal from Space" need help figuring out a way to coax meaning out of it, they go to Jack, who (helpfully) set up some of the software their systems are running on.

As he's just starting to dig in, though, the Signal gets leaked onto the internet.  This democratization of the attempts to find a way to sort through it results in a vast array of multimedia explorations that are examined in the book, from dropping the Signal into a generative graphics program and letting it draw patterns on its own, to making music from it (complete with actual LP available to download; there's a QR code in the book that leads there).  While all this is going on, though, Jack comes to the conclusion, based on looking at repeating fragments of the Signal's code, that it's not a message from aliens, but instead is the aliens, transmitted digitally.

With this idea in place, that the Signal is itself carrying alien minds in it, combined with the Signal being out on the Internet, where the idea farm is percolating away, he comes up with the idea for the Oxbow, a digital device a little like a one-way valve, where a mind in the Internet could slip in, and still see out, but be separated from the whole, able to see the I and the not I.  This is then hooked up to a 3D printer (for visual representation) and a text output engine (for communication), turned on, and he and his two coworkers, Nixon (the money and business sense) and Harriet (a master programmer), sit back to see what happens.  What they get is decidedly not what they expect, though, as instead of grabbing an alien, they get the Twentieth Century incarnate, the titular XX.


Shouty machine head (whose preferred appearance is as a dazzle-striped mechanical monstrosity seemingly inspired by the factory set design in Metropolis crossed with WWII battleships) is quickly joined by The 19th Count (a tall, thin Victorian gentleman in pure alabaster white, both clothing and skin, with absolutely no other coloration anywhere, whose speech comes in the style of vintage playbills) and Girl 21 (a manga-influenced goth girl who uses a constantly-changing flipshow of selfies and animated .gif images to show facial expression, who talks by tweeting with a smartphone), avatars of their respective centuries.  These three characters, only visible in their avatars through Augmented Reality glasses hooked to the Oxbow software, serve as secondary protagonists, allowing ideas to be bounced off of them as Jack, Harriet, and Nixon explore what lurks within the Signal in an attempt to discover what it actually is, how it works, and what its inner meaning is.

At the same time, a second plot dealing with Dana Normansson, an astronaut working at Daedalus Base on the far side of the Moon, is running, dealing with an object that flew in from outside the solar system at a significant fraction of the speed of light, pierced through Europa entirely, whipped around the sun, and promptly embedded itself in the Moon's surface.  Venturing out to investigate, she finds that what turns out to have been a ship has fired an escape pod, and a single alien has survived, though injured.  Her plotline, at least at first, deals with trying to work out how to communicate with a being who, while intelligent, shares few sensory inputs and no language with humans.


There's obviously several layers of narrative working on top of each other here, several plots that initially seem divergent-if-parallel, but eventually come together.  There's a few plot holes here and there, one of which bugged me upon noticing it about 20 pages later and one of which I didn't really realize until after finishing the book but then it kind of lingers like an unanswered question but which may be somewhat by design.  Most of the concepts at work are well-explained before they actually come up in the narrative, through the many "ephemera" that are included in the hefty page count, along with showing the effects of the Signal on culture as a whole.

Rian Hughes is a published author, but this was his first novel; his earlier works are all nonfiction on the topic of graphic design, and he himself is a graphic designer with a wide array of fonts, a portfolio full of book and album packaging, and a number of comic book title designs to his name.  This history shows very clearly; every page of XX is carefully designed, so that it looks as much like the source he's attempting to emulate on each page as possible.  He uses type as an artistic medium, stretching it to its absolute limits and using words to form images even while using that same text to tell the story.  The only places that tend to be difficult to read are when XX is talking; the typeface chosen for its normal speech takes a little extra work, though not usually for pages upon pages after its initial, 18-page soliloquy about itself, but it is given two other typefaces later that are also difficult.  But then, it would be rather difficult to talk to an anthropomorphized incarnation of the spirit of automation in any way that isn't 'loud and clanky'.


I came into this expecting something in the same vein as House of Leaves, Mark Z. Danielewski's debut novel.  There, as here, an author with no previous fiction to their name dropped a massive experimental piece on the market, a tome that, for someone willing to put in the time and effort, is a very rewarding experience.  (Full disclosure, I have never actually gotten all the way through House of Leaves, to my shame.  In my defense, it is a very tough read.  Maybe I'll actually properly tackle it this year.)  This book isn't quite as unapproachable as Danielewski's, but definitely operates in the same space.  Where Danielewski's work was very much engaging with the 20th century media landscape and ability to spread ideas, XX is absolutely at home in the 21st century, titular character notwithstanding.  Wikipedia, Twitter, and even online meme culture make appearances, and while I perhaps felt that the primary narrative was a little rushed at the end, the author's stated desire to keep it under 1000 pages meant that had to happen, especially given the coda at the end, after the epilogue, where the whole piece is brought full-circle in an amazing bit of speculative science fiction that ties everything off in a downright brilliant manner.

Yes, there's an epilogue, then there's an additional 60 pages of story.





Tuesday, December 29, 2020

The Midnight Sky (George Clooney, 2020)

 OK, so the latest hot thing to hit Netflix is The Midnight Sky, George Clooney's post-apocalyptic sci-fi film.  Apparently it's a bit of marmite, with viewers either thinking it's a great film or a waste of two hours.  I took the couple of hours to watch it tonight, and have some things to say.

I did enjoy this, for the most part, though there were definitely a few parts that seemed kind of bloated and could have been significantly shortened.  I thought the earth-bound parts of it made an excellent character piece, revealing aspects of Augustine (Clooney's character) through judicious use of flashbacks, and the whole film was a masterclass in 'show, don't tell' storytelling... though it did go too far at times; it wasn't totally clear until at least the second, and possibly the last of Ethan Peck's scenes that he was playing a younger version of Augustine.  Clooney was absolutely the best actor on display here, but Caoilinn Springall is probably going to be worth keeping an eye on in the future; she was given a whole one line to say in the whole film, but she did a very good job of working with what she was given as far as direction goes, nonetheless.  For a seven-year-old with no previous film experience, she had a remarkable ability to handle the physical aspects of acting, especially facial expressions.

So, I having laid that out beforehand: I did enjoy this film.  That said, it's certainly a curate's egg.  The rest of this piece is going to be somewhat critical and a little snarky, and I'll preface it with a warning: if you want to go into this film with any ability to watch and not know what's coming, stop right here, because we're headed into spoiler-land.  I really don't think it's possible to discuss this film without doing so; there's enough tied up in some reveals in the last few minutes of the film that it's kind of unavoidable.  If you want to go watch it first, and see which side of the Love It/Hate It divide you fall on, I'll wait.

Read on.

OK, I guess you're back now.  If you left.  Maybe you didn't.  Either way, let's move on.  

To start things off: That view of Earth, toward the end.  I loved that, it was very cool to look at, but... well, that was not a happy planet.  Of course, I saw it coming a mile off that the whole thing would be brown; if there's one thing that was made crystal clear by the graphics and exposition early in the film, it's that whatever happened was radiation-based and was absolutely going to kill everything on the surface of the planet.  It's all cooked.  Maybe not everything in the seas, that's hard to say (though that sequence on the ice floes makes more sense if heating the seas is somehow a factor).  But certainly it's a mass extinction event.  Now, that's not to say it's going to last forever.  Earth has undergone some pretty crazy stuff in its past... but every time it does, there's a mass extinction, and the largest, dominant species tend to be the ones that go away.  And those awful-looking radiation storms would need to die down.

Anyways.  We've got two plotlines essentially running in parallel here, with one... well, rather more reasonable than the other.  The first, and probably most interesting, is Augustine Lofthouse at the North Pole.  Well, not precisely the north pole, but close enough to work for our needs.  He's terminally ill (with what, we aren't told; whatever's being done with his blood looks an awful lot like dialysis, but the word "transfusion" is dropped in the starting exposition, so... ¯\_(ツ)_/¯ ), and chose to stay behind at the research base he's working from when everyone else left to be with their families or try to find somewhere to hide from the radiation.  It's implied that his reason for staying back is to try to communicate with the Aether, a manned ship making the return from an expedition to one of Jupiter's moons that's potentially life-sustaining (which doesn't actually exist, and I'm not sure how they figure we would have missed something big enough to maintain an atmosphere in all the time since Galileo noticed those little moving dots, but... suspend disbelief, it's just a movie, and all that), and... tell them not to come home?  There's a lot to be nitpicked about this, but we'll deal with that a little later.

Augustine is rather surprised, three weeks into his lonely vigil, to find a young girl, Iris, who was apparently left behind, and who doesn't talk.  He tries to call for someone to come get her, but nobody's picking up.  Of course not; the radiation has wrecked everywhere except the polar regions and it's getting close there, too.  Begrudgingly, he decides he's going to have to take care of her as well as he can in what little time is left for the planet.  OK, cool, it's a movie about a grumpy old dude learning to lighten up a bit, right?

Well, kind of, but we don't get much of that (besides a silly pea-fight scene).  Because he's not getting through to the Aether, so we have to make an icy road trip to a station a bit farther north that has a bigger dish.  More power, that'll fix it!  Can't possibly be all the radiation in the atmosphere that's messing up the reception.  So it's time to bundle up the kid, stuff the dialysis machine in a backpack, hop on a snowmobile with a trailer full of supplies, and head out into the ice and snow.  And here we get what strikes me as a *major* issue.  Before they head out, Augustine steps outside and finds a bunch of dying birds on the ground all over the place, and says to himself that the radiation shouldn't be that far north yet.  When he and Iris set out soon afterward, he gives her a breathing mask of some kind and tells her that she needs to only breathe through that when they're outside.  So... how is a breathing mask going to protect you from radiation?  No clue, and I don't know that I saw the mask again after that scene, to be honest.  Guess it wasn't really that important after all.

The trip to the farther-north station essentially has three legs, as far as the events we see in the film are concerned.  The first ends with the two finding a crashed personal jet.  Some rich dude thought flying north would save him?  Who knows.  The guy has no lines besides what sounded a bit like a gasped out "kill me" and whatever he whispered to Augustine right at the end.  He's pretty messed up, anyways.  Radiation burns are evident on his face, this guy's a goner, Augustine uses what honestly looks like a 3D-printed rifle (or at the very least it's a 3D-printed stock) to mercy-kill him.  After, of course, Iris has wandered into the plane just far enough to get Augustine's attention and he yells at her to get back outside.  No sense in letting her see this.

The next sequence has them racing north, and Iris notices some structures out in the distance, alerting Augustine by way of a shoulder-nudge.  There, we find some small pre-fab cabins left by a Norwegian expedition, so hey, somewhere out of the elements to stay for the night.  That's good, we don't need to set up the tent or anything!  Of course, Murphy's Law of apocalyptic films decides to make a visit, and he wakes up in the middle of the night to find himself in icy water.  The cabins were actually on ice that's now started to crack, and the structure's starting to sink, and the door's stuck shut because it fell down enough to be blocked by the ice sheet.  So we bust out the window, get Iris out, and oh wait, the dialysis machine's floating back there at the wrong end of the cabin.  So, back into the water, grab that, and climb back out just as the thing goes into the water for reals.  And... wait, now the snowmobile's starting to go, too!  Better get on there and gun it, and... somehow, the treads can't get traction and that goes into the water, too!  With the dialysis machine?  And it's sinking too fast to recover, so it's time to just climb out.  So...  what are we left with?  Two people, one of whom is completely soaked, in the middle of a frozen lake.

So, let's examine this for a moment.  Those prefabs had clearly been there for a while, there's no reason the ice should have just suddenly broken unless the sheet was thinning, which would mean the water had heated up.  Hello, radiation!  But wait, it's still ice and snow outside.  And unless I'm mistaken, the air would be heating up and snow turning to rain a lot sooner than the water would be heating up enough to make the ice brittle enough for this.  It makes no sense that I can think of; bodies of water tend to be slower to change temperature than the air outside.  Given that the radiation is going to be coming via air faster than through bedrock from the southern areas, this just plain doesn't work.  The ice isn't going to thin if the air temperature is below freezing.

Anyways, now we have to trek north, somehow warming Augustine enough to not freeze to death overnight, over at least two nights in fact, and through an outright blizzard where he gets separated from Iris (though somehow she finds him again on the other side) to reach the northern research station, so he can place his ultra-long-distance phone call.  At this point, it's probably best to just ignore that the guy who's terminally ill and needs daily dialysis is somehow making it all the way there on what has got to be sheer force of will, because no way are we in realism at this point.

We'll come back to Augustine and the northern research station when the phone rings at Aether.  We're basically done with his journey (though I'll have more to say later in this piece, as the denouement for him comes when communications are finally established and conversation can be had).  For now, just remember: I did enjoy this movie, I just also see the places where it's playing a bit fast and loose with science, which does bug me a little, but I appreciate the story on display here.  And really, when we get right down to it, the Aether plot is really just serving to illuminate Augustine's story, so...  yeah.

Off to space, then.  Our first time meeting any of the Aether crew is the apparent protagonist on this plot, Sully, one of five members of the expedition.  We see her exploring a lichen-filled cave with fresh water, on our alien planet, without any space suit of any sort on.  Clearly, there aren't any dangerous pathogens that are hazardous to human health on our never-explored-before-this-crew-got-here moon, and there's no worries being made about contaminating a thriving ecosystem with anything we might have brought with us, because everything here looks just like Earth, except the plants are red instead of green, and the sky is filled with Jupiter.  OK, then.  She's left behind when the crew leaves.... oh, but it was a dream.  Still, a pretty neat way to introduce the concept.  No, we're not at Jupiter anymore, we're four years into the mission, and most of the way back from that planet.  Maybe we're four years into the return trip entirely.  It wasn't 100% clear from the on-screen graphic (which was background color anyways, but it was words so I read them, dang it), but I'm going to say, just based on my knowledge of space and travel times and such, that we're well inside Mars orbit at this point.  So, y'know... we've been headed home for a while.

Oh, and apparently even though there's only five people on the crew (three male, two female), Sully has paired off with the pilot because she's pregnant enough to be showing.  I'm sure this isn't something that's just... a thing that is barely going to be touched on in the film at all.  Seriously, it's used as an excuse for a third person going on the spacewalk later in the film, but... that's really about it.

Isn't this strange, though?  We haven't heard anything from Earth in a few weeks, now.  It's got to be our comms system acting up, though; surely nothing would have caused the whole planet to go radio-silent!  And not just that, there was supposed to be a colony ship that launched a week ago, where's that?  So we'll just... keep trying to reboot things and check and recheck every part of the system to get it all back in order.  OK then.

Now, just to be clear: The clear explanation here is that the Aether hasn't heard about the disaster back at home.  We saw early on that the ISS has been evacuated, presumably so the crew members could go home to their families?  Surely they would have, oh, I don't know, set up a message on repeat that the Aether could pick up?  I mean, it's not like there's anything in the way of a message getting from the ISS to some other point on the same side of the solar system's disc; the moon wouldn't be consistently in the way for three weeks, and the ISS orbits about once every 100 minutes or so, so even when the Earth is in the way, that's only going to last about 50 minutes, tops, and then there's a clear shot again.  Are we supposed to believe that nobody thought that a ship that has crew members awake rather than in cryostasis might need to know that the planet is suddenly dying and maybe it's a good idea to turn around once you get here?

Just about the point where they're starting to wonder if maybe the problem actually isn't at their end, the ship's alert system goes off.  We're suddenly off-course!  Nobody fired thrusters, but we're just randomly going a new direction!  And we don't know by how much!  We can't talk to Earth, so there's no beacons to read (?) and we have to figure out our direction by pinging off of the satellite we left back at Jupiter, so...  <sigh>  Come on, really?  That's not how space works.  The crew is going to notice if something changes the ship's direction, for the same reason that you can tell when a car changes direction if you're sitting in the back seat and have your eyes shut.  A sudden change in direction is noticeable because inertia; a slow change in direction when you're on the long coast from Jupiter to Earth is... going to make you be way off course *way* sooner than the last week of the trip.

This isn't a short trip, by any stretch of the imagination.  It took a boatload of propellant to get the New Horizons probe onto a course to reach Jupiter after 13 months from launch, and Juno took four and a half years to get there and get into orbit, with a gravity assist slingshot off of Earth (yeah, I know how that sounds) two years into the trip; while the Aether was almost certainly constructed in space and therefore didn't need the massive initial launch that would be necessary to get something that big out of Earth's atmosphere, there's also no way it was carrying enough propellant to get that kind of speeds out of Jupiter's orbit without doing some fairly complex orbital maneuvers of its own.  Let's keep in mind, also, that our fastest missions to Mars are typically six-month journeys, and that's with perfect planetary alignment for the trip.  Space is big.

OK, so we do some technobabble and figure out how to get back on course, but oh no, we have to pass through uncharted space to do it.  There could be anything out there and we'd have no clue!

Note: Space is very not crowded.  Even the asteroid belt doesn't look like that scene in The Empire Strikes Back.  Meteor showers are things we know are coming ahead of time, and those are dust that was left behind by a comet at some point, not big things clustered together.  And besides, big things clustered together aren't going to tend to... you know what?  I'm not going to get too deeply into this stuff, or this is going to end up a much longer piece than it already was.  Suffice it to say, the fact that the uncharted space that's somehow close to Earth and yet hasn't been thoroughly investigated to make sure there's nothing that's potentially catastrophic to life on Earth has not one but *two* clusters of space debris for our poor ship to crash through...  What the heck.

Anyways.  The first space debris event results in the radar being knocked out and the radio dish being knocked clean off its mount.  Right when we were getting to have our long-awaited phone call with Augustine, too!  But that's OK, we have a 3D printer on board that we can use to rapidly make a replacement dish!  We'll just bash that together in a super short period of time (though we'll say in-dialogue that it's going to take a long time) and go on a spacewalk to fix it!

Now, there's some things I liked about the spacewalk.  For one, the outside of the Aether has lots of bars and scaffolds to hook a line to, similar to what rock climbers do.  No repeats of Frank Poole's fate in 2001: A Space Odyssey here.  These folks are safely attached to the ship, so they won't drift off.  Good ship design, OSHA would approve.  That said, the walk was way too long of a scene.  It just kind of kept going and going and going and you knew something was going to go wrong but it just kept going and... oh hey, the radar's back on and oh no we're hitting another debris storm right now!

To their credit, the filmmakers didn't have someone get their safety line severed so they floated off into space.  No, we have... somehow, in defiance of how physics works, one of our three spacewalking crew members, without noticing it happened, gets punctured by something in the storm, and doesn't realize it until she sees drops of blood floating in her helmet.  Which... uh... what?  If your space suit gets punctured, you notice.  Like, immediately.  There is a vacuum outside the suit, there's pressure inside it, that pressure wants to get out.  You're not going to have your suit slowly fill with blood as we hurriedly rush you into the airlock where we watch helplessly as it's repressurized before we can take off your helmet and have some kind of neat zero-g liquid effects as well over a quart of blood float-pours out of the suit collar and...

What.  The.  Hell.

So, we have the first character who actually had a significant role in the film die.  Poor Maya, a shame we barely got to know her at all beyond that she's got a sister, "Einstein, the smartest cat in the world", and apparently had never heard "Sweet Caroline" before the whole crew has an impromptu karaoke session during her first (and last) ever spacewalk.

Seriously, that's basically all we know about Maya.  The Aether crew is painted in such broad, imprecise strokes that we know pretty much nothing about any of them.  Well, except Sully, but we don't know that much about her as a character, either.  She's... well.  She's the whole reason that Augustine is so focused on getting a message out to the ship.

See, Augustine really is the most important character in this movie.  What we learn through the flashbacks is that he was the one who discovered the life-sustaining moon around Jupiter, and that he had a poor relationship with a woman when he was younger, and fathered a child but never really got to know the girl.

So, anyways.  Radio's fixed, and we can call home and see that it's a wreck, thanks to a satellite that's still working and has a camera pointed the right direction.  Welp.  That happened.  Oh, and we got a call from home, and the wife of one of the crew members is going off to find somewhere to hide from the disaster and his kids are sick and... basically, everything went horribly wrong on Earth for the families.  But it takes two to pilot the escape craft, so another crew member's going to take Maya's body with them because he had a daughter who died young and would have been Maya's age (seriously, that's the logic given) and those three are gonna go down to the surface, never mind that, y'know, they're going to all die horribly and leave two crew members behind...  You know what, we're at the point of this where it's hard to feel for any of these characters who aren't the old white guy.

Speaking of whom, let's go to that all-important phone call.  You know, the one we've been trying to make all movie?  Because Aether is about to do its gravity-assist to go back to Jupiter again, and they're going to go through an ionized region of space (is this supposed to be the Van Allen belts or something?) so radio's going to go out.  But oh, since Augustine's this guy that she's always wanted to meet because he discovered the magic moon, Sully wants to talk to him a little, anyways.  Besides, this is the last time she'll ever hear from anyone who isn't the father of her child or the child herself, so let's go onto a first-name basis, hmm?  "Call me Iris."

And the shoe drops.  See, the Iris that Augustine has had with him all story long, who's been the impetus for him to make this journey to call Aether and warn them not to land, the seven-year-old girl whose only spoken line is during a dream sequence, is a figment of his imagination.  Or his subconscious.  Or something.  The only time he ever saw her was when she was seven, after all, and he never heard her voice.  So of course she's seven and has no voice.

I mean, he's also seen her in anything related to Aether's mission, but let's ignore that.  That's not the Iris lodged in his psyche that he utterly failed to have a relationship with.  That one's this little girl who has urged him along, silently, and who's...

<sigh>

OK, you know what?  The movie's kind of hamfisted in a lot of ways.  It knows what it's trying to do, but didn't do the research and the writer didn't really have the writing chops.  It's a deeply flawed film, carried almost entirely by the performances of Clooney and Springall, and being massively watched largely because Netflix shoves everything they've got as their Originals in our faces whenever we log in.  It's #3 on there today, but it was #1 a few days ago, because the suits at Netflix wanted to generate viewership so they pointed everyone at it.

I loved the design work, at the very least.  The various infographics are great, I love that the Aether design looked like they probably 3D-printed the thing in orbit, and I really appreciated that they used 'near future' as an excuse to, without actually explaining what the material was, have the outer skin of the ship be able to dent and rebound so that the debris storms didn't cause explosive decompression of the entire ship.  I loved that the ship had plants on it, presumably as a way to minimize how much work needed to be done by powered CO2 converters or something.  The holodeck-like room with panels that slide in and out to serve as tables or steps or whatever was really neat, and the rotating habitable area in the ship with the bridge at one end of a dog-bone-shaped apparatus and living area at the other, and a ladder in the middle that could just be floated along because it went through the hub, but also giving them gravity... that was neat, an interesting update of the classic "wheel in space" station design, though I still think I'd have rather seen an actual wheel.  It just seems harder to inadvertently knock things off-balance if you have more than two supports total, you know?

And above all, even if there's a lot that wasn't ever satisfactorily explained or was poorly signposted, I really appreciated that there was a minimum of exposition.  These characters know what's going on, for the most part, they don't need to explain it to each other in general, so they don't.  The film assumes you're able to follow what's going on, technobabble or not, and glean the meanings from what's on screen.

A last thought: Iris is an interesting character.  Young Iris, I mean, not Sully.  Sully is a plot device.  Young Iris, though...  You know something's off about her, early on.  I mean, I was looking at her and my initial thought, upon seeing the weird way she was acting, was somewhere between 'She seems autistic, maybe that's why she's not talking,' and 'She's an alien from our Jupiter moon, she doesn't speak because she doesn't know the language.'  I'd given up on both of those by the time Augustine was deciding to make the trek north, and instead just wanted to go along for the ride.  Especially with the getting lost in a blizzard sequence, where she just magically shows up to give Augustine the drive to go on and make it, where he thinks he's lost her and then oh, no, here she is again, she found him...  Once the shoe drops, it makes a lot of sense.  She's his drive to save his actual daughter, even though, uh...  she never finds out that he's her father.  He just never brings it up during the phone call.  Probably better that way, though.  She doesn't have to go through immediately losing her father after finding out he, y'know... exists.


So yeah.  Curate's egg.  Probably needed to be shorter, or if it was going to be as long as it was they could have fleshed out the Aether crew members a bit more.  Pretty to look at, though.

Friday, December 25, 2020

Jólabókaflóð 2020 (1): The Lost Book of Adana Moreau (Michael Zapata, 2020)

Those who have known me for a long time, who have really gotten to know me, know that I have a deep-seated love of story. Not a preference for fiction or nonfiction, not a preference for the medium that it exists in, but for the way that it progresses, the way that the viewpoint on display interacts with the events being discussed to create a unique narrative. The best authors, in my opinion, are the ones who can tap into that aspect of story, who can display an understanding of how to craft a viewpoint as well as a narrative sequence.


Michael Zapata shows a skill in this ability in The Lost Book of Adana Moreau, a book that I went into with an expectation that it was going to be science-fiction flavored, but instead found something much more interesting. While nothing in the book exists anywhere outside of realism, there's an almost dreamlike, magical-realist quality to the way that the story's characters drift through the events on display. At the same time, however, this is a story about trauma, about loss, about exile, about moving forward after losing someone irreplaceable, after losing your home and the safety it represents.

At its core, this novel is about storytelling. Jumping back and forth between events in the 1930s and 2005, the core narrative deals with the titular "lost book". Adana Moreau, a character whose literal presence ends less than a fifth of the way through the book, is a Dominican refugee living in New Orleans after escaping the conflict that took her parents during the United States occupation of the Dominican Republic. While she speaks no English when she reaches Louisiana, with the help of her husband (a literal pirate whose name is never given), her son Maxwell (an avid reader with a severe case of wanderlust), and a librarian, she is able to teach herself the language, becoming quite fond of the early science fiction that would have been available at the time (specific examples include Yevgeny Zamyatin's We, Mary Shelley's Frankenstein, and some of the works of H.P. Lovecraft).


After finding a newspaper article about Percy Fawcett, who disappeared while searching for an ancient lost city that he believed to exist in the Brazilian rainforest, Adana gets the idea to write her own science fiction novel, Lost City, which is described and summarized as being an early example of post-apocalyptic fiction, influenced in large part by her own life story and what she had read of Fawcett's story, dealing with the search for lost cities and eventually with parallel universes. She is tapped to write a sequel, A Model Earth, but after completing it, she becomes ill, and decides to destroy the manuscript before it's published. Her son has read the unpublished novel, though, so it lives on through him.


After Adana's story ends, the narrative jumps forward to late 2004, and the viewpoint changes to Saul Drower, an Israeli living in Chicago who cares for his grandfather, and who immigrated to the United States in his childhood after his parents were killed by Fatah militants in the Coastal Road massacre. After his grandfather's death, he is given a package that he's instructed to send to Maxwell Moreau, a theoretical physicist specializing in the theory of parallel universes at the Universidad de Chile in Santiago. However, Moreau has retired, left Santiago, and did not leave a forwarding address, so the box is returned. Opening it to see what the heavy package was, Saul finds a 926-page manuscript for A Model Earth by Adana Moreau.


Enlisting the help of his lifelong friend Javier Silva, a journalist who has been reporting on protests and human rights issues in South America and Mexico but returned for a new job at the Chicago Tribune, Saul is able, after a number of months, to track down Maxwell's new address in New Orleans. Packages to New Orleans are not being shipped, due to events in August 2005, decides that he needs to hand-deliver it.


From there, the book shifts back and forth between the stories of Saul and Javier's search through the wreckage of Hurricane Katrina for Maxwell, and Maxwell's childhood experiences growing up in New Orleans and Chicago. At the same time, the underlying story of where Saul's manuscript came from is slowly revealed, only becoming totally clear when everything finally comes together at the end.


If the book was just about these characters, it would be interesting enough... but there's more to it. Saul's grandfather was a historian who showed a particular ability to get people he interviewed to open up and tell their stories, always nudging them on with a "Tell me more" sort of prompt. Throughout the novel, there are brief interludes, always several pages long, where a character tells a story about their history, about how they came to be where they are, about who and where they have lost and how they have coped with those losses. These stories range from a man who was a translator for the Bolsheviks in 1910s Petrograd fleeing to America, to a Sicilian WWII soldier's long-buried wartime memories, to a Chilean widow in the early 2000s searching for evidence of the fates of her family members who were "disappeared" by the Pinochet regime.


The theory of parallel universes appears commonly as well, with Saul in particular thinking about all the worlds where things happened differently, where he was with his parents when they were killed, or where they had taken a different bus and he grew up in Israel, or where Argentine dictator Jorge Rafael Videla suffered a brain injury as a child and never rose to power... all the possibilities that can be explored but which we can never know the full ramifications of, as they didn't happen in our universe, our timeline.


That, then, becomes the true message of the book: we can't know or experience how things might have gone differently, but dwelling on that makes loss meaningless. We can move forward after a loss, though. We can learn from the past, and remember our losses, but we can also make new lives, and make the most of what we still have, even in the face of the unimaginable. Just as New Orleans, in the fifteen years since the hurricane, has bounced back from that destruction and reclaimed its heritage as the thriving cultural center it was, we as people can do the same.


A very strong work to come out in the Year of Covid, to say the least. The entire world is being reshaped by loss on a scale unseen in most lifetimes, whether or not people want to admit that it's real. This has been the year that showed what damage ignoring an impending disaster, an ongoing disaster, can wreak; the way we move forward from that is to learn from the experience, to let it shape but not stop culture, and to remember.