Saturday, July 18, 2015

Summer Reading 2015 (3): Horrorstör (Grady Hendrix, 2014)

Summer Reading 2015, #3: ‘A book based entirely on its cover’, Horrorstör by Grady Hendrix.
So, I have no clue why Amazon threw this into my ‘you might like’ list, apparently based solely on my having read something by Mark Danielewski.  It has very little to do with anything Danielewski has written, other than the haunted house aspect and the smattering of extradiegetic documents provided every few chapters.  That said, the cover grabbed my attention immediately, and I almost ordered it on the spot (only holding back due to the public library having a copy). It was a fun read, if rather unapologetically living in the ‘guilty pleasure’ category.  Fine literature this is not.
The one thing that helped me the most in reading this was having actually, finally, *been* to an IKEA store earlier this year.  I’ve been to one of the things exactly once, but that was enough to make sure that every description made perfect sense to me.  After all, that’s the core concept at work here: a haunted IKEA ORSK, positioned as an American knock-off of the big blue box.  Every box is ticked: two-story atrium with escalators to take you inside, upstairs showrooms to let you see what the ORSK-furnished lifestyle is like, incomprehensible names for everything in the place (featuring plenty of characters not on English-language keyboards), impulse-buy space downstairs, followed by the fifty-foot-ceiling flatpack warehouse... 
But this book is wearing its nature on its sleeve; IKEA is name-checked before the first chapter is even over, and the narrator herself isn’t afraid to compare her employer with the Swedish original and find ORSK wanting.  But that’s really not what the book is about, and it doesn’t hesitate to jump straight into its central premise: IKEA and similar stores with ‘guided experiences’ lull consumers into a nigh-hypnotic state of shopping trance, such that your will to resist the merchandise in front of you is reduced.  This ends up being a recurring theme throughout the book, even after it first toys with being a somewhat generic ‘unseen intruder’ thriller (someone is in here at night, vandalizing the place!), then turns into a full-blown haunted house horror novel.
This particular ORSK, you see, was inadvertently built atop the former site of an 1830s prison of the Panopticon model, wardened by a deranged psychiatrist who was convinced that literally working his inmates to the point of physical breakdown in sisyphean menial tasks was the proper way to shape them into obedient members of society.  This becomes a problem when an ill-advised seance in the ORSK store (note: this book contains a blatant idiot ball plot, in that none of the people involved stop to consider whether this is a good idea, given the other events up to that point) results in said psychiatrist’s spirit being given a body to inhabit... and the spirits of all his dead inmates rising up as his personal army, intent on helping drag the hapless wageslaves into the same hellish afterlife they’ve been trapped within.
Of course, as a satire, the book also isn’t afraid to pepper the whole thing with plenty of jabs at corporate culture and cults-of-personality, a general theme being that the characters have been targetted by the warden because they are, in some way, deficient and need to be ‘fixed’ through his sadistic, cult-like methods.
As an aside, the writer is clearly not the sort of person you want to be locked in an IKEA with at night.  Some of the implements bodged together from flat-packed parts in the second half of the book are decidedly unsettling, especially when paired with the chapter openings, which feature line-art drawings of IKEA-esque furniture and catalog descriptions... which change to show the very devices being used on the characters during the later part of the book.
Which then, I guess, brings me to the design itself.  The book is consciously shaped and sized to appear like an IKEA catalog, featuring a store map on the inside front cover, and the pages in the immediate front and back are designed to look like company copy that you’d find in such a catalog.  The colophon is even hidden in a page that is designed to look like an order form.
I absolutely tore through this book.  From when I first got my hands on it at the library through to when I finished reading it, it was less than 30 hours.  But then, that’s just a sign of a good thriller: it grabs you, and doesn’t let you put it down until the last page is over.
Next in the reading order will be 'A trilogy’ (+1 +2, huh, didn’t realize there was a fifth in here) : Mary Stewart’s Merlin trilogy.

Summer Reading 2015 (2): The Great Gatsby (F. Scott Fitzgerald, 1925)

More summer reading!  Checkbox #2 down... let’s call this one ‘A book that became a movie,’ several times over (though if I’d just sat down and gone at it, its 180 pages (in my copy) would’ve filled my ‘A book you can finish in a day’ spot)...  The Great Gatsby by F. Scott Fitzgerald.
At 31 years old, I actually feel kind of awkward about not having been familiar with the details of this book before now.  I’d heard the final line quoted a few times, and I fear I was spoiled as to the ending before reading it, due to an interview on Fresh Air that I caught on the drive home from work in September of last year.
That said...  I’m not sure what to make of this story, exactly.  It’s clear from an early point that the narrator is unreliable; he opens the book by saying he doesn’t judge other people, then judges everyone around him incessantly.  He seems purposefully drawn in as vague a manner as possible, showing little interest, at least so far as the plot is concerned, with actually interacting with what is happening around him in anything resembling an active manner.  
Honestly, there didn’t seem to be any particularly likable characters in here at all.  Every one of them is flawed in ways that are focused upon in the narration, bringing out the negative traits and submerging the positive.
Don’t think that I’m putting down the book as a whole here, though.  The prose is excellent, and while the characters may not be likable, they’re well-described and have clear motivations behind what they do.  The feel of the setting (admittedly simply ‘present day Long Island’ at the time of its writing) comes through in every passage, and the recurring motifs (especially the ever-watching eyes of Dr. T.J. Eckleburg, Oculist) stand out in a way that only helps to add to the setting.
As a final aside, I find it absolutely wonderful that the current printing of the book shares the same cover artwork that graced the first edition.  Kudos on the publisher for that.
Next on the list... has already been read.  So on to the next post.

Tuesday, July 7, 2015

Infinifactory (Zachtronics, 2015)

So, I started on Infinifactory last night.  It’s an entry in a genre of puzzle games that I particularly enjoy, which...  I’m going to call this something akin to programming, actually.  Basically, what any game in this genre does is give you a set of tools, an input of some kind, and task you with using your tools to construct a way to take the inputs and make the outputs it wants.
Usually, though, these games task you with placing things in a 2-dimensional array.  Moving things around is generally a factor of preventing objects from crashing into each other, making sure the right parts go the right places, and so on.  As far as I can tell in Infinifactory, the part where things can’t crash into each other doesn’t appear to be an issue.  Rather, the game actively encourages it, even using one of the (rather brilliantly designed) tutorial graphics to show that it’s something you’re allowed to do.
One of the things that I’ve consistently loved about the titles released by this developer, Zachtronics, is that the in-game scoring is done in a way that promotes creativity in solutions. If your solution completes the task asked of it, you’ll be scored based on three metrics.  There will be a speed score, which looks at how many turns have to go by, a score that looks at how many objects you placed, and a score that looks at how much space is taken up by your solution.  Typically, a solution that excels in one of these might not do so well in the other two, so there’s plenty of reason to revisit puzzles, and a player can decide after finding a working solution initially that they want to find a better solution in one particular way.  In addition, there are no leaderboards; rather, you’re shown a histogram that tells you where most players’ solutions fall, and where the outliers are, so you can always tell if your score is above or below the average, and by how much.
As an aside, I love that this game lets you generate animated images of your contraptions hard at work.  The previous game from the same developer, Spacechem, allowed for videos of solutions to be uploaded to YouTube, but they were typically somewhat hard to make heads or tails of if you didn’t view them full-screen, and certainly if you didn’t know what you were looking at.  His most recent title, TIS-100, is... quite literally playing with assembly programming, and videos are thus rather dry to look at.  This one, though...  It’s pretty easy to tell what you’re looking at.  Boxes!  On conveyor belts!  Being moved around!  It’s great!
OK, yes, boxes on conveyor belts are kind of dry, too.  But that doesn’t mean I can’t enjoy the game.  

Summer Reading 2015 (1): The Familiar, Volume 1 (Mark Z. Danielewski, 2015)

Decided to storm this thing over the summer, after seeing that a bunch of the employees at the local bookstore are doing it publicly.  Helps that mom gave me a summer reading list that ought to take down most of this as I tackle it.
First checkmark down: A book published this year, The Familiar, Volume 1: One Rainy Day in May by Mark Z. Danielewski (release date May 12, 2015).  This... feels about like what 1/27 of a massive literary undertaking should feel like.  I think.  Interesting read, though not easy; there’s nine different ‘narrators’, each of whom has been given a totally different writing style.  And each has different sorts of textual hijinks involved, too.
I’m definitely hooked; can’t wait for Volume 2 to hit in October. That said, I’m only going to recommend this with caveats; Danielewski is a master of ergodic literature, and while The Familiar requires a lot less effort than, say, House of Leaves, it’s still not a straight-forward read.  That said, I can’t help thinking this is going to be very rewarding in the end.  All, um... 25,000 pages or so that it’ll be when it’s done.
Next: something a bit less avant-garde, The Great Gatsby by F. Scott Fitzgerald.